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Nano4Design – Nanoforce, QMUL

Intelligent Nanocomposite Fibre for Sensing Prof Ton Peijs, Professor of Materials, QMUL

On 28th February I gave a talk (slides below) at the Nano4Design workshop at Nanoforce, QMUL, a day of presentations and networking around the convergence of design (mainly textiles at this event) and nanotechnologies, which was chaired by Dr Martin Kemp of NanoKTN. Nano4Design is a focus group to bring together the design and nanotechnologies communities together.

I really enjoyed the presentations, which have definitely expanded my knowledge on nanotechnologies in the field of textiles. I made tons of notes and below are my summaries of the talks.

Prof Ton Peijs, Centre for Materials Research, QMUL, kicked off the presentations with a keynote on intelligent nanocomposite fibre for sensing. He talked about intelligent fibres for smart textiles, that included sensors, actuators and touched on conductive materials to make strain sensors. Part of his talk focused on the process of manufacturing yarns and using nanotubes in polymers, to make a high strength nano-reinforced fibre.

Intelligent Nanocomposite Fibre for Sensing Prof Ton Peijs, Professor of Materials, QMUL

Bill Macbeth, Textile Centre of Excellence, talked about Yorkshire’s Textile Innovation Programme, whose aims include developing and delivering training to meet the changing needs of industry, as well as feasibility studies, industrial research, experimental development. He mentioned projects such as combating counterfeiting in textiles and looking at provenance for textiles made in Yorkshire using DNA profile of dyes as proof that cannot be washed out, is cost effective and are acceptable as evidence. Bill also talked about nano-enhanced textiles and fascinating 3D weaving machines that were capable of making very strong woven structures for automotive and aerospace.

Professor Janis Jefferies of Goldsmiths College, U. of London, gave a talk on the Wearable Absence project. It is a system of wearable devices that incorporate wireless technologies and bio-sensing devices such as temperature, heart rate, respiration and GSR (galvanic skin response) sensors. The sensors collect data to analyse the wearer’s emotional state and in turn to activate a database of images and sounds, creating a narrative or series of messages to evoke memories of an absent person. This is done via speakers in the garment’s hood or shoulder seams, scrolling text on an LED array, or video and photos.

My talk, ‘Sensors for e-textiles creatives’ discussed how cheaply available electronic components, microcontrollers, plus the evolution of hacker / maker culture and its expanding communities are causing a boom in interest in coding and electronics from new sections of society, from kids to crafts people to new ways of approaching tech start-ups for creatives. Plus how these new approaches are changing the way designers and artists are able to create work. New considerations to how electronics are designed, such as the sewable microcontroller, the LilyPad Arduino, means electronics no longer have to be seen as cold, sharp, grey and dull and hidden inside work! I showed some examples of my wearable electronics work, which incorporates electronic components and e-textiles into the design of garments and artworks.

Richard Holman, materials technologist, talked about the D30 company portfolio in terms of shock absorption and impact technologies for footwear to motorcycle applications, personal protective equipment such as a riot suit used by the French Gendarmerie and snow board protection. D30 is a composite material comprising of several polymers. He said that ‘the key concept is sensitivity of dilated material that retains flexibility ‘.

Ellie Runcie of the Design Council, talked about the positives of connecting designers with companies to help define and resolve problems. How good design is concerned with what people need, what is technically possible and what is financially possible. She gave an example of a company working in nanotechnology that was struggling to define their business, but with expertise they were helped to develop their brand and applications for various audiences, which turned the company’s fortunes around and they went on to secure funding and become successful.

Accelerating Ideas to Market Through Design, Ellie Runcie, Design Council

Professor Raymond Oliver, Northumbria University, School of Design, talked about several areas around smart materials and technology, using examples such as the changing economic landscape over time and impact. For example, how the digital / physical fusion of embedding intelligent technologies into social environments can be mapped against assets, phases and aspects of a one’s life, which makes for human centered technology. He warned us though that ‘progress is slower than prediction’.

Olivier Picot, PhD researcher at QMUL told us about the production of reflective fibres for smart textile applications, using novel techniques to obtain visual effects based on diffraction and/or reflection of light. This is done via a bi-component fibre system where the fibre (natural or synthetic) is coated with a functional layer of liquid crystal, which gives it new properties, such as changing colour and appearance as a consequence of strain and environmental input.

Production of Reflective Fibres for Smart Textile Applications Oliver Picot, QMUL

Dr Andrew Dean of Spartan Nano, told us about his work with Durham University on nanostructure surfaces and reducing bacterial contamination and fouling on surfaces. We heard how they’ve been using nanostructured antimicrobial films for targeting pathogenic bacteria such as e-coli and staphylococcus aureus in order to kill the bacteria. In the future they’re hoping to develop this technology for use on bandages.

Nanostructured Antimicrobial Films for Textile Applications Dr Andrew Dean, Spartan Nano Ltd

Dr Daniel Lynch, from Exilica told us about his work in embedded fragrances in textiles using micrometer-sized polymers in nano-porous networks. A lot of plastics have odour issues, especially recycled plastics, so it’s really useful to have the ability to improve their smell! We heard about how research is looking into improving the washability aspect of these plastics so they will continue to smell nice after several washes.

Overall it was a really good day, plus I met and had chats with some really interesting people and not forgetting that it was good to hear about the work at Nanoforce, QMUL, so I’d definitely go to another Nano4Design event .

Pachube International Internet of Things Hackathon, London

Pachube hackathon

A fantastically fun 24-hour hackathon organised by Pachube at 01 zero-one, in Soho, London. The hackathon was open to software and hardware hacking, the Pachube APIs, were available to use (hackers could of course use any other APIs of their choosing). The Hackathon was also simultaneously happening in other cities around the globe including Zurich, New York, Lancaster and Eindhoven.

When I arrived at 2pm on Friday, 01 zero-one was packed and I had to squeeze my way through tables of geeks to find a spot to set up my laptop and listen to the opening announcements and demos.

Paul Tanner at Pachube hackathon

Demos included Nanode by Ken Boak, Arkessa’s GSM modems, Paul Tanner on mbed, Adrian McEwen and Michael Margolis were on hand to help with any Arduino questions.

Ken Boak - Nanode

I had intended to hack on an Arduino Duemilanove driven disco shirt using a LoL Shield I’d recently soldered together = a charlieplexed matrix of 126 LEDs! Unfortunately I’d mislaid an accelerometer that was key to the work, so I had to give up on that idea (for now), but cheered myself up by chatting to friends about their hacks and making some new friends.

I did some mulling and consolidating of bits and pieces of LilyPad Arduino components I had with me and decided to start a new project from scratch. My new hack was to be a sensing t-shirt, using LilyPad Arduino, temperature sensor and LEDs. The premise of the t-shirt was to detect if someone was too close to you for comfort, say in a bar and if they were so in your face that the heat from their breath or that you might feel uncomfortable and get hotter – either heat causing a Celsius testing script to sense a temperature over a certain level. This status was reflected on the shirt by two cat heads with LEDs, one green to indicate being cool, calm and collected, the other red and angry/alarmed! Basically the looping script takes a number of sample temperature and averages them to find whether or not the situation is getting horribly hot – this is indicated in the LEDs of the appropriate colour cat head’s eyes lighting up!

Spaghetti croc clip testing works!

Creating my hack: big heart cat heads

On Friday evening I put the code together and spent a while debugging it to get it to compile. On Saturday morning I connected all the components with crocodile clips to test the code with the hardware – luckily it worked = hurrah! I spent a tense time during the run up till the presentations designing how the shirt should look, working out where the components would go, cutting-up fabric and sewing frantically with conductive thread!

Creating my hack: big heart cat heads

I was still sewing my hack together when the presentations started, which incurred some rather rushed stitching and some rubbish looking conductive thread bridges (to avoid shorts) on the back of the fabric!

I think I finally finished sewing about 10 mins before the end of presentations and gave a rather on-the-fly talk about my work as I hadn’t really had time to contemplate what I was going to say, but luckily my hack worked for the presentation and relief ensued.

Me and my hack - yay it works!

Presentations

There were some great hacks and some well deserved winners, such as the Waving Kitty, Marvin the Paranoid LaptopBot, Display Cabinet, Nanode hacks and an umbrella that turned lights on and off! I’m looking forward to hearing how the hacks progress…

Presentations: Sarah's Marvin the paranoid laptop bot

Hack winners: Dan, Tim & Ben

Sadly, it was all too soon time to go home, but I had a fabulous time, the welcome and hospitality from Pachube and 01 zero-one was fantastic – cheers guys!

Presentations: Umbreller

Presentations: Lucky Cat hack

GameCamp 2010

After months of preparation http://gamecamp.org.uk/ came and then went too fast. I’m still buzzing on its tail – but to quote one of my fellow organisers Philip Trippenbach “What a rush”.

I’m really chuffed at how well it went and at how many lovely people attended. I was a bit gobsmacked that guests were already at the Paypal / eBay / Gumtree HQ when I arrived at just before 9am, luckily our caterers had delivered the first shipment of pastries and fruit, courtesy of Unity, and the vegan/veggie/omni/ baguettes were on their way!

During the ‘welcome’ speech, Phil did a couple of quick pols, asking peeps to put their hands up if they’d been to the inaugural GameCamp and also if they’d attended a BarCamp before – I’d say hands raised were just under 50% for each, so a lot of new faces and thoughts to hear, which was great.

GameCamp - The Grid

When The Grid was unleashed I noticed that experienced campers and speakers signed themselves up for the morning talks, which was real boon for anyone a little tentative as to what’s expected at an unconference or was a wee bit nervous to do an early talk. The morning’s talks certainly broke the ice and in-between refreshing the coffee and mopping up spillages, I managed to hear a bit of Adrian Hon’s open discussion titled “Cheaters Anonymous’ where the audience confessed their habits, the ethics of cheating, types of cheats and when it may or not be the done thing! I also got a glimpse of Proactive Paul’s ‘Power Games – with prizes’, which involved M&Ms, that were happily recycled at the end of the session.

Soon it was lunchtime and 100 fabulous pizzas arrived, generously donated by Pizza Express. It was a good time to mingle, catch up with friends or read the wonderful GameCamp newspaper sponsored by Chromaroma.

The afternoon sessions were many and varied, I got to a couple of them…

Cristiano Betta took a humorous look at ’10 Reasons Why video game movies suck’ – the discussion not only contained his thoughts on movies such as Doom, Max Payne and Mortal Kombat, but also discussed upcoming films such as Tron and Prince of Persia – which many people were looking forward to. Narratives, concepts and films that follow a game or are adapted for screen were discussed.

Later, I caught the end of Jim Purbrick’s talk on ‘Social music composition games’, he talked about the evolution of games that involved music, giving many examples such as Rez (one of my all time favs) Lumines, and Rock Band. He also went into examples of gaming and music which helped users compose and play, and tools such as SoundCloud.

Here’s a little video I made out of snippets of video taken during the day :-)

Finally, I couldn’t help but attend Minkette’s amusingly titled ‘We need to get more boys into gaming’, a discussion which began with Mink pondering on it is said to be more female gamers than males, how can we help this underserved audience? We mused on the possibility of re-purposing some of the games that have been developed for girls, for boys – we mused on ‘Cooking Papa’, how a grow your own pony game could transform into ‘grow you own tank’ and a version of Bejewelled where the jewels were all brown. The talk also veered into games courses, diversity and the lack of girls on games courses: ‘we all know each other’s names and can sit on the same table’, said one female attendee. The talk also touched on the division on games courses between designers and coders, also ‘who are we designing for – do you design for yourself or for someone else?’. The talk wrapped up by some philosophical ponderings on confidence and giving yourself permission to do well – for example mature students do better because they hire or buy all the things they need to get ahead, whereas younger students tend to make do.

The day shot by and all too soon it was over and time for wrap-up and tidying up the venue. I was a bit doolally by this time and rather rambled through the thank you speech – I should have made some notes – ooops!

After putting the venue back to it’s original configuration, cleaning the coffee percolators and all the tables, etc, we decanted to the pub where the lovely Unity peeps got the beers in. Many more stories were told, I met a lovely chap called Markus Kaiser who had flown in from Frankfurt for the day, shivered a bit in the evening wind on a May day that was more March ;-)

All in all, a fabulous day and well worth all the planning. It was a pleasure to be in the company of such wonderful organizers: Philip Trippenbach, Desigan Chinniah, Rachel Clarke, Steve Green, Katy Lindemann, Mark Simpkins and James Wallis. Huge thanks to PayPal / eBay / Gumtree for letting us have the run of their fabulous offices in Richmond and also generosity by providing free tea and coffee all day, countless free Nespresso shots in many strengths and freeplay of their soft drinks machines.

Finally, the day wouldn’t have been anything without those who attended, gave talks, lead discussions, shared their views and of course those who came to play – heartfelt thanks to all!

Maker Faire 2010, Newcastle

It’s Wednesday and I’m just reflecting on a fantastic weekend at Maker Faire, part of Newcastle’s ScienceFest. Since the inaugural UK Maker Faire, last March, I’ve been raving about what a good time I had and have been looking forward to the next one. In case you haven’t heard of this event before, it was started in the US by O’Reilly the tech book publishers and is an event mixing technology, science, craft, art, music and anything else in the pursuit of fun through learning. It’s a fab event and attracts families, hobbyists, scientists and geeks, plus lots of interested folk who are drawn by the hullabaloo!

As I don’t think words could describe the event adequately, I’ve made a video of some of the Makers and sights of the show!

This year, for starters I’ve seen musical tesla coils, scientific experiments, a LED cocktail table, a robot that solves Rubix cubes and hexapods – plus I’ve seen tons of making in workshops where anyone could dive in and get their hands dirty; soldering, coding, knitting, icing and all manner of hands on geeking :-) I had the most wonderful time catching up with friends as well as playing with and hearing about their amazing projects at the show.

I also went to a very inspiring talk by Mitch Altman, one of the founders of the Noisegate Hackspace in San Francisco. He explained to an attentive audience what happens at a hackspace and some of the ethics behind it, including the open to all policy and the Maker’s Bill Of Rights ‘if you can’t open it you don’t own it’. I came home clutching a key to Noisebridge to remind me of their motto ‘be excellent to each other’ and to arrange a visit to the hackers of SF :-)

My partner in crime for the weekend, Jamillah Knowles, has a lovely Radio 5 Pods and Blogs piece on the event (don’t forget to listen to the fab podcast) and my colleagues in BBC R&D went along too.

Kinetica Art Fair 2010, P3, London

Kinetica Art Fair comes to London once a year for four days and is one of the most eagerly awaited shows for me and a lot of my friends as it combines two things I am most passionate about – art and technology. I started getting excited weeks ago and was not disappointed it was a fantastic feast for the art lover and/or geek. I went twice and I still wanted to go again!

Many of the artworks on show were interactive and a lot of fun, for example P.E.A.L by Lewis Sykes and Nick Rothwell was a fabulous installation that allowed the audience to ‘ring’ the bells of 5 leads churches in a round like a bell tower or ‘campanile’!

Another favourite interactive work was The Hydro-Acoustic Big Bang Filter by Interactive Agents which allows the user to experience and play with the sound of the big bang via sonic transducers that ‘excite the columns with the big bang audio signal’.

Some of the work was more subtle and delicately waited to be investigated such as Kathy Taylor’s Tease ll teapot and Andrew Back’s beautiful nixie tubes that are part of ‘No Numbers’ – which slowly reveals the numbers that make up John Foxx’s song ‘Mr No’.

Some works were eerie, especially Sarah Angliss’ ‘Ealing Feeder’ that combines bells, a doll and a very weird 30s poem! I also loved the spooky ethereal performance of The Robot Theremin Ensemble by Ray Lee, that was a feat of engineering in itself, let alone the sounds it emitted.

Apart from the artworks there were talks, performances and shows, the Musion Academy show on the opening night was so crowded I couldn’t get anywhere near!

All in all, there were too many fantastic installations and works to mention here now, so I recommend that you look at the http://www.kinetica-artfair.com/ website for more details.

New Year Resolutions for 2010

Okay, so here’s my resolutions…
[last years here]

1. The gym thing – 2009 was a poor year for getting to the gym (and healthy living generally), and consequently I’m feeling rather bleugh for it. So I’m going to try to make time to get to the gym more often, hopefully helped by leaving work at a reasonable hour. Really, if I got up an hour earlier I could get a session done & dusted in the morning, which brings me to…

2. Go to bed an hour earlier! Totally need to try to accomplish this as I currently have 3 alarms in the morning and still sleep through them and feel generally rubbish. I’m even contemplating using my watch alarm as a forth :-0

3. Video and effects – I really want to keep up my enthusiasm for producing video, brush up on my non-linear editing skills and also look at After Effects again (which I haven’t really done since Uni). I’m really excited by 3D holographic film production and have some neat ideas for a project I’d like to work on.

4. Painting & drawing – must get my smock on and get painting and drawing again it’s been too long – period!

5. Study reading – I’m going to persevere with reading more tech books, even though I’m rubbish at sitting still for very long!

6. Hacking – both code and hardware. I have some bonkers ideas so need to learn more stuff to bring them to fruition! For example I want to learn more about PCB design and microprocessors for ideas that I kicked off in 2009.

7. Installation work – Following on from hacking, I want to make more interactive work bringing together several loves such as art, coding and electronics. I have a dream of creating an interactive zoetrope using the 529,750 LEDs at the top of my beloved Ghost Office Tower, but I need to write a proper proposal for it.

8. Data visualization – I have been doing a bit of investigation into interesting ways of doing this for educational ideas, but haven’t had any proper time to fish through the many options out there and produce anything yet.

9. Writing – I want to get more of my ideas out there in 2010 and writing helps me focus and refine them. I also go to lots of exciting, interesting and fun events and tech that I should document ☺

10. De-clutter & organise – being a bit of a hectic bunny means I don’t tidy up after myself properly, I need to go through the piles of papers, geek t-shirts, gadgets and ridiculous frippery I have pilling up and sort it out. I could also do with applying some virtual gumption to my various in-boxes and media collections.

11. Life / work balance – I haven’t done myself any favours by not paying attention to this. My general health and personal projects have not done well out of me working late, not taking leave or being tired out – e.g. not making the gym, relaxing or doing something constructive of an evening. So I must be more proactive to take care of this.

12. Figure out how I can afford to pay to study for a PhD and apply! – I’ve been messing around for too long and not sorting this out; I need to speak to the right people about making this a reality.

13. Have a holiday – lawks yes, have a holiday somewhere or visit neglected friends who will put me up/put up with me!

*Phew* – so some are more attainable than others and overall prolly a tad too much to handle with a full time job, but I love a challenge and if you catch me dawdling, feel free to kick me up the bum ;-)

Taking stock of my 2009 New Year’s resolutions…

Welcome to 2010, hope you all had a lovely annual holiday / New Year break!

Anyway, it seems timely to have a look at my resolutions from last year and see how things have progressed…

Well here goes:

1. Get back into going to the gym, Tai Chi and Pilates – I did go to the gym in small spurts, but a fraction as much as I used to. I also went back to my old Tai Chi class with my friend Peter, but getting there became really hard to manage as I was often away at conferences or just couldn’t leave work to get there on time. I eventually stopped going after about 6 months because making just a couple of classes a month on a paying by term basis was somewhat like burning money :-0

2. Think of a useful Perl project and get going – I did some Perl noodling but I didn’t do enough to get anything off the ground and though I did get a refresher course approved at work I never had the time to do it. Annoyingly now I’m in a different job writing Perl is not within my role competencies and can’t get approval for another course, so a big FAIL = boo :’-(

3. Finish my ‘David Bowie Owl’ painting and get cracking with some others – big slap on the wrist as I didn’t do this or any other painting in 2009 :-/

4. Go to bed earlier – Nope. I’m rubbish at going to bed early as I write and do all my best thinking after 10pm – basically I’m a night owl, though must persevere to sometimes be in bed before 12am – just so it’s more likely I’ll wake up for work!

5. Play more games and think more about gaming generally – IMHO I didn’t play enough games in 2009, though I did enjoy quite a few and also hung out a bit more with gaming friends. Dave Green organized a really good series of games events at BAFTA, which I enjoyed going to, went to some IGDA meet-ups, as well as lots of DS:London meets and the odd Hide and Seek :-D

6. Travel more, even if that means going on my todd! I did quite a bit of travelling for work, speaking, representing and being involved in sponsorship for Backstage, but I didn’t have one holiday or mini-break all year! Unfortunately I need to have time off work to travel and this didn’t really work out, for example due to moving from one hectic role to another and being across large projects with harsh deadlines.

7. Read & share more books – okay, I’m rubbish at getting round to reading books, I’m too fidgety and easily distracted. I did read bits of several books over the year, but didn’t finish any – they were all technical or psychology books, so in some ways that’s okay but sometimes it’s advantageous to read the whole thing!

8. Come up with a really cool and original idea for an event – I had several ideas for events, but as it happened I couldn’t get enough / the right people interested to get them off the ground or before someone else had claimed the idea. This has been a bit frustrating, but I’m still determined to organize a retro technology event, a simple electronics music hack workshop / orchestra, a food / vegan / cook-off or hack and finally a gaming event.

9. See more of my awesome friends & family – I’ve done a bit better with seeing some friends, but not others and been really rubbish at visiting my family – big apologies all round ☹

10. Create more quality video for the web – I worked on swathes of video in 2009: I produced the pilots for BBC RDTV and did a series of my own ‘Vegan Geek in the Kitchen’ videos, looking at reverse engineering recipes to make yummy vegan food, as well as event related vids. I want to do more of these and other video experiments in 2010, so thumbs up!

11. Think some more about ‘A BBC Micro for the 21st Century?’ Yes, I did do a lot more pondering on this subject and have gone off on my own tangent, thinking a lot more about how we can inspire and engage people to play and learn about basic electronics and programming. Some of my ideas around this topic are fueled by workshops and events, becoming entwined with the above resolution no 8. I was part of the BBC R&D team that went to the UK’s first Maker Faire in Newcastle in March and had the pleasure of talking to people of all different ages and backgrounds about technology and playing with tech which was really inspiring = yay!

12. Research / promote / encourage women in tech – I’ve done a lot of thinking and talking about this during 2009, I feel a little more positive, but I do still think there’s huge ground to cover regarding inspiring women to persue a career in areas such as programming & electronics engineering. I still don’t see many women talking at tech conferences, I realize that this is a complicated issue and I’ve put myself forward to speak whenever possible, but I still feel there could be more done to inspire women to put themselves forward. It certainly springs to mind that when I see conference backchannels such as Twitter being used to pull apart speakers credibility in seconds it’s not exactly enticing for noobs or those with a less than a thick skin to put themselves up for potential ridicule. Anyway, I wouldn’t say I’m the greatest speaker, but practice makes things a lot easier and I feel mentoring and support can help a lot – I joined Geek Speaker, as I often hear that conference organizers have problems finding women speakers. Earlier this year I also mooted a women in tech network to meet other geek colleagues at work, to focus on careers, training and related support, which initially didn’t receive much enthusiasm. However, 6 months later I met Dorothy, a senior software engineer working in another division, who is also very enthusiastic about looking at possibilities in this area, so onwards with that one :-)

13. Life / work balance – gosh, I’ve not done terribly well with this one at all, less said the better = FAIL!

Life in Video Games – David Braben, interviewed by Phil Elliot at BAFTA

If like me you’re a big fan of the game Elite, the seminal space trader game of the 80s created by David Braben and Ian Bell, you may have found the opportunity to hear David Braben talk about his work in the games industry at BAFTA rather compelling. For those who couldn’t make it here are my notes…

David’s first games were Defender and Binatone Pong. He took what he called his ‘amateurish first steps’ into coding on an Acorn Atom, ‘I had to learn assembly code and that was my first experience with 3D’ and met Ian Bell at university. He thought that ‘parroting’ arcade games for home consoles was boring: ‘What’s the point of a coin drop mentality with a home game?’

It’s now 25 years (crikey) since Braben & Bell created Elite! On developing the game, David told us it seemed ironically right to have money as a score and to choose to be the character of a trader, bounty hunter or pirate as socially and economically, times were interesting – it was the era of Thatcher’s Britain and the Miner’s Strike. It was also the right place and the right time for such a game and with 3D graphics ‘If we hadn’t done it someone else would have’. For those who are wondering, Elite came out when Braben was 19 years old, but started building the game when he was 18 and began programming at 17. Before Elite, the highest selling game was Planetoid with 30,000 units sold. He pondered that had Acorn not been behind Elite, the game might not have been marketed.
Elite uses random number sequences to generate 8 galaxies, which in turn generate 256 planets that fit into 22k of memory. Braben & Bell wrote a search to check for inappropriate names – they once found a galaxy called Arse!

David admitted, ‘Things like docking are so cruel – so apologies!’ and went on to say, ‘You wouldn’t get away with a game like this these days because the gameplay was so difficult’, and also ‘We made the game for ourselves’. An interesting feature was that the dashboard appeared in colour when no other games had colour and wowed Acorn. The sales were close to a million over a long period of time and there were 17 versions made because at the time there were so many formats – anyone could buy the bits and make a machine of their own. But eventually the move to 16 bit got rid of a lot of the competition. On this subject David confessed ‘We got stuck in a treadmill of doing lots of versions and although it was fun, it felt like we were doing lots of the same problem solving’.

Phil Elliot enquired how Braben followed up Elite, the reply was ‘We had to strike while the iron’s hot so we started on a sequel within a week’. The Elite Master version was launched a few weeks before the end of his degree at Cambridge. He also created Zarch (other interations aka Virus) for the Acorn Archimedes, which for its time was an excitingly powerful 32 bit machine. The sequel to Elite was called Frontier and David set up Frontier Developments in 1993. On creating Elite, David enthused, ‘It’s not unlike winning the lottery!’

David mentioned an amusing anecdote about piracy and Elite, they originally included some code and a message that popped up to say ‘If you continue this will destroy your computer’. But the games company wasn’t keen on getting the blame for destroying people’s computers, so the plan was to have just the message but to take out the code. In the end lawyers changed the wording to the less threatening ‘Does your mother know you’re doing this?’

Speaking about some of his more recent games, David told us how Dog’s Life showed that you could make compelling games that didn’t include shooting at things! It was a break in the mould, though in some aspects they were pushed into making it like other games. In Dog’s Life, dogs saw the world in black and white and could see smells while carrying out simplistic tasks that were relaxed and non-violent. This game shocked the industry in the opposite way that Elite did. Nick Park and Ardman were impressed and that’s how he got asked to work on a Wallace and Gromit game.

Frontier Development’s recent game on the Wii is called LostWinds and Braben showed us an exclusive demo and commented ‘The key thing with LostWinds is use of the Wiimote’.

On the future, David commented, ‘Elite 4 is something we’re working on – we’re not saying anything about it but we’re very excited’. He went on to say ‘It’s been so long that we want to do something in the same world but it won’t come out unless we’re happy with it’.

Finally, Phil Elliot asked ‘What’s your legacy?’ and the reply was ‘I’d like to be remembered for Elite, but I want to be remembered for more – we’re still at the beginning! If you remember, flickery film took a decade to get sound and then in the 30s we got stories. To quote Churchill, “We may be at the end of the beginning”. I’m very grateful to people who brought my games, I hope in 25 years we’ll still be talking about games. We don’t know what changes Microsoft and Sony will do – we don’t know what will happen with the Wiimote. Games today are pretty good and some games in the 80s were rubbish as some were impossible to finish. How things have changed!’

After some rapturous applause there followed some questions from the audience:

Q: The best thing about Elite was a world without boundaries – in some ways the industry is going back to that – could you talk about the change from procedural content and how to get the machine to do it on your behalf?

David: The problem that I had with Elite and Frontier is that they felt samey – you need a richness of content. The same feeling of a puzzle played again and again – we’re very good at spotting patterns and it takes an awful lot of planning from a design point of view, but the expectation is to make something plausible. Going forward there is a lot of play. How do we use enough procedural things, but not make them systematic?

Q: Team sizes?

David: Games were generally made by very small teams of 5 such as World of Goo by Introversion Software. What do you think is the ideal size of team? It depends on the subject matter, LostWinds was a small team but got bigger for the QA.

Q: What challenges do you face with technologies that change all the time?

David: Challenges appear all the time unless you keep making the same thing. We’re currently developing for 2-3 years along the line. Also depends if you’re doing it purely for the money and not passion. We’re all gamers at Frontier and really had so much enthusiasm for LostWinds.

Q: We’ve got a lot of platforms to chose from to build games for these days, such as iPhone, Wii, etc. If you could chose, which one would you pick?

David: It’s interesting, there’s the arrogance of doing what you want to do. The obvious answer is the iPhone, but there’s so much competition it’s difficult to get anywhere. Why are you doing it – is it money, new platforms to work with or having your name up in lights? For example, entry level for Wii you need the development kit, so the quality ends up higher. There are no easy answers, but ask what you want to achieve! It’s a hard slog, but be careful what you wish for – if you want to make the most successful game on iPhone you’re setting yourself up for disappointment.

Q: How do you see narrative progression in games?

David: I’m a strong believer in letting people follow their own narrative. I thought a lot in the days of Elite about why I loved Star Wars. I loved the film, but thought the story was cheesy and I saw the film lots of times. If you look at how non-written cultures, their fireside stories would change every time they were told because the story is not written down. With Star Wars and Elite, the narrative was minimal, but very rich in your head.

Q: How do you feel video games sit in situ compared to film music?

David: The average age of videogamers is over 30 years old. We’re still an amateurish industry, but that’s a good thing. For example GTA4 outsold the film Titanic. In the financial sense we’ve arrived. A lot of games on the Wii are toys as much as games and people love the process of building things in games, e.g. Simms.

More rapturous applause followed and we all headed off to the BAFTA bar. There was a big queue to chat to David, so unfortunately I didn’t get to talk to him about my docking technique, but had some good conversation with other folk, including a chap called Tim who showed me a cute snappy worm game he’d developed and just launched for iPhone. I also chatted to Michel who told me about his wormhole development for Oolite (an open source sim game inspired by Elite). Actually, maybe I should have asked David what he thinks of it!

Here’s some Elite pr0n from my collection :-D

A fork (E-UAE) of an Amiga emu called Unix Amiga Emulator for the Mac.

Elite on NES

Elite on BBC Master

Sad news. So who are the role models for kids today?

We’re only 3 weeks into 2009 and already I’ve lost two really big influences in my life: Oliver Postgate who created my beloved Bagpuss, Clangers and Ivor the Engine, and yesterday I heard that Tony Hart had passed away – his Gallery was the pinnacle of greatness for any young artist to be included in. Sadly none of my submissions got there, but didn’t stop my enthusiasm and I still went on to get a 2:1 in Fine Art – which I doubt I would have done without Tony’s weekly inspiration.

As the news of the passing of these two much loved chaps filtered through Twitter, Facebook and various forums, I got a sense of how much these people meant to my peers – a real generational outpouring of sadness and inspirational tales that I hadn’t seen so much of since the untimely death of John Peel.

Happily some of my other childhood inspirations: Patrick Moore, Johnny Ball, Rolf Harris & John Noakes are still around – but I’m struggling to find some women to add to this list… Erk. Why?

So, who are the role models, (some females too please!) for the present generation of children and who is inspiring them to get writing, painting, inventing and coding?

UPDATE:
* Re female role models of my generation, my colleague Bruce James just came over and suggested Judith Hann who presented UK science & tech prog Tomorrow’s World for 20 years (1974-1994) and was the longest serving presenter (nice one, Bruce).

I *heart* my geek…

..says one of my favourite geek t-shirts, I’ve worn it to death for about 5 years.

At work we have a staff newspaper called Pravda Ariel and of course being the BBC, a lively letters page. This week the featured letter, standing out in bold white text on a deep purple background was one that particuarly interesting to me.

One of our colleagues from FM&T, Andrew Ellis, who is a software engineer, had written in because he was less than happy…

His letter started off by reminding us about one of our BBC Values that we have printed on the back of our staff pass:

“The keyword ‘respect’ is noted as a BBC value on the back of your BBC pass. ‘We respect each other and celebrate our diversity so that everyone can give their best.’

– this is great, lovely, beautiful even, and I don’t think I work with anyone who would disagree with this.

But, getting back to the the crux of the letter:

“Software enginneers and computing professionals in the BBC are frequently labelled with demeaning and insulting terms, like ‘techies’ and ‘geeks’, by members of staff in other professional discaplines’.

“I find it upsetting to hear these disparaging terms in the office and feel it sad that there is a growing acceptance of the use of these labels among staff – even among the profession itself in an attempt to ameliorate the terms. They are even used in BBC output, such as the Click programme.

“The terms are typically used by staff in non-technical roles who, I feel, are getting away with blantent office bullying and professional one-upmanship which is damagine to the moral and self-esteem of staff in crucial technical roles.

Well, I nearly fell off my chair, exclaimed a big ‘WHOA’ and scanned the letter a again *and* again to take it all in, as I couldn’t quite believe what I was reading. I happened to be having lunch with three colleagues who work for the World Service (for the record, three software engineers, who are culturally, gender and age diverse, FWIW) and read the letter out to them – they were quite surprised by Andrew’s thoughts too.

I totally disagree with the sentiments of this letter, as I actually like the word ‘geek’ I think it’s cool, endearing and inclusive. I talk about ‘geeking’ all the time, ‘geek stuff’ and to ‘geek out’. I think that it’s origins may be a bit odd and unclear, but if it was negative at school, I think we’ve now successfully reclaimed it and made it our own.

However, I have debated the word ‘geek’ on more than one ocassion this with my other half. He’s been programming since he was 8 years old and suffered at school from negative connotations of this word and prefers the word ‘techie’ (which is also mentioned in the letter, but I haven’t even got on to yet). My SO doesn’t like the word ‘spod’ either and is a bit mystified that 6 years ago I belonged to a group of programmers who met on IRC and liked to call themselves ‘The Spod Corps’. Anyways…

Without hesitation I can categorically state that I’ve never heard the word ‘geek’ used in a pejorative, demeaning or bullying way at work or for ‘one-upmanship’ – a term I personally hate, so there you go! In my experience it’s always been used with affection and respect.

My current favourite TV programme is ‘The Big Bang Theory’ and follows a bunch of guys who could be described as ‘geeks’ and pokes fun at their everyday social, um dilemmas as high functioning chaps who might be on the edges of the social spectrum and have issues with everyday stuff such as socialising, girls or sarcasm. It’s light hearted and pokes fun at things we all see in ourselves sometimes, especially geeks. Some people might take offence at it, but then if you take offence at that, you should take offence at the IT Crowd too, which has a similar slant to social inclusion of geeky types but I don’t know any geeks, techies, hackers, programmers, coders or spods that do take offense at it.

If you look for dictionary meanings to the word ‘geek’ , you’ll find a multitude of explainations ranging from the derogotory, to the most positive – you can go from Urban Dictionary to OED So from a gerzillion definitions, heres one from Ask Oxford which is pretty standard – it’s both positive and negative, but the negative is mainly historical.

/geek/

• noun informal, chiefly N. Amer. 1 an unfashionable or socially inept person. 2 an obsessive enthusiast.

— DERIVATIVES geeky adjective.

— ORIGIN from the related English dialect word geck ‘fool’.

…and I’m going to compare this with the first entry in Urban Dictionary

1. geek

The people you pick on in high school and wind up working for as an adult
The geeky kid now owns a million dollar software company

So there you go. Yes, yes, I know – there’s good *and* bad referals, but I definately use the good and hey, isn’t a lot of it about syntax and intonation – how you say a word? Bad is good, good is bad, wack, blah, ew (disclaimer – I’m not good at getting down with the kids on street talk)!

I could go on about this for another couple of hours, as I feel I’ve only just started on this and addressed only the tip of the iceberg as we could talk about all sorts of social inclusion / exclusion stuff about geeks and education and cultural aspects, etc, etc, etc… But I’m late and I’ve got a geek party to organise, so right now it’s the blog or the party – and I don’t want to let down a huge bunch of geeks! I’m a geek and I’m proud – so Yay! Woo! Hoopla!

BTW, I’m wearing my ‘I *heart* my geek tshirt today, so come and chat to me about it – tell me what *you* think!

PS, I’ve also got a t-shirt that says ‘geeKISSexy’ and I’ve had no complaints about that one either ;-P

PPS I now know what my next BarCamp discussion or similar is going to be about, so thanks Andrew for inspiring me – perhaps we can meet for coffee and discuss? :-D

PS x3 Just before someone invokes Godwin’s Law – I wouldn’t call someone a geek or any other term if they didn’t like it and asked me not to!